Ordinal Markup contains various settings that players can utilize to customize their experience while playing. This page serves to list and explain all settings you can encounter in Ordinal Markup.
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List of Settings[]
Save-Related[]
Save your Game[]
Manually saves the player's game and stores it into LocalStorage in a cookie.
Export your Game File[]
Exports the player's game file as a string of JSON text in the Base64 format.
Import your Game File[]
The game will ask you for your save to import, and if it’s valid replaces the current save with the imported save.
RESET YOUR GAME[]
Resets the player's game. When clicked, a prompt will show up, and if you enter yes and confirm, the game will automatically erase all progress and load a new fresh save.
Offline Progress[]
Determines whether the game should calculate simulated progression after inactivity of the player. Useful to disable in Challenge 8.
Ordinal appearance[]
Millisecond interval[]
Determines how quickly all the constantly changing values update. The value can only be between 20 and 1000 milliseconds. Changing the millisecond interval refreshes the page to update the setInterval
loop.
Maximum Ordinal length below ψ(Ω)[]
Determines the maximum length of the Ordinal displayed at the top of the screen before ψ(Ω). Any section of the Ordinal past this limit will altogether display as a .... Setting this option to 0 will allow the Ordinal to expand with no maximum.
Maximum Ordinal length after ψ(Ω)[]
Determines the maximum length of the Ordinal displayed at the top of the screen after ψ(Ω). Any section of the Ordinal past this limit will altogether display as a .... Setting this option to 0 will allow the Ordinal to expand with no maximum.
Current Ordinal notation[]
Determines the current notation of the Ordinal.
There are three possible options: Madore's, Buchholz's, and Convenient. For Ordinals larger than ψ(ΩΩ), Buchholz's notation will have no effect. For Ordinals smaller than ψ(Ω), Buchholz's notation will display the same as Madore's. after BHO, Buchholz's notation will be different as Madore's, also Convenient notation will display based on ? Notation but without HTML formatting
! Note: | Buchholz’s notation will be corrected. In past versions, Buchholz’s was spelt as Buchhols'z. |
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Game Appearance and Display[]
Current theme[]
Determines the color of the background and a few other buttons. Can be toggled between Light, Dark and Space, which change the colors of the background to white, black and a space image, respectively.
The default value of this option is Dark.
Music[]
Determines if music plays. Cycles through four options: OFF, Going Down by Jake Chudnow, Hypnothis by Kevin MacLeod, and Nuclearoids by Arseniy 20Shkljaev (http://arseniymusic.com/).
Colors[]
Determines if the Ordinal displayed at the top of the screen is colored. If toggled on, the Ordinal will be colored, and the color of each piece of the Ordinal will be different relative to its value of the leftmost Ordinal; specifically, the closer a specific piece of the Ordinal is to the leftmost piece, the more similar their colors will be.
Hotkeys[]
Turns the Hotkeys capabilities ON or OFF.
T H I C C Buttons[]
Determines the size of the 3 buttons in the Ordinals tab. This option allows the text in the buttons to significantly increase in size, but may appear to do nothing for some devices.
Autobuyers[]
This section is only applicable if the player has purchased the Max All Autobuyer or the Markup Autobuyer.
Max All Autobuyer[]
Determines if the Max All Autobuyer is enabled. Can be toggled on or off.
Markup Autobuyer[]
Determines if the Markup Autobuyer is enabled. Can be toggled on or off.
Challenges[]
Exit Challenge[]
Exits the current Challenge, resetting all Factor Shifts, much like when respeccing Booster Upgrades. Does nothing if the player is currently not in a Challenge/Omega Challenge 1
Challenge Confirmation[]
Determines whether or not a confirmation will appear upon attempting to enter a Challenge. Can be turned on or off.
Factor Boost if possible on entering a Challenge[]
Determines whether or not a Factor Boost will automatically be performed right before entering a Challenge. Can be turned on or off.
Booster Upgrades[]
Refund Confirmation[]
Determines whether or not the confirmation will appear upon attempting to refund Boosters. Can be turned on or off.
Factor Boost if possible on Refund[]
Determines whether or not a factor boost will be performed right before refunding Boosters. Can be turned on or off.
Factors[]
Factor Boost Confirmation[]
Determines whether or not a confirmation appears upon attempting to Factor Boost. Can be turned on or off.
Flashing Incrementy Reminder[]
Determines whether or not a rainbow REMEMBER TO CHECK INCREMENTY UPGRADES!!! appears above the Factor Boost button. Can be turned on or off. (only if you unlocked Incrementy)
Bulk Boosting[]
Determines whether or not you can do multiple Factor Boosts at once below FB25.