Markup (formerly Infinity) is the first Prestige Layer in Ordinal Markup. You lose all of your progress on your Ordinal in exchange for Ordinal Points (OP) when you Markup, and you must have 10240 Ordinal Value (decreased later on with certain Sluggish Milestones) in order to do so which usually requires an Ordinal ranging from ω9+5 to ω2+ω+2, but it varies depending on your Base. It is very easy to Markup, despite it being a Prestige Layer. Once the player has performed a Markup, everything before Markup is reset, but certain features that succeed Markup can also be reset (Decrementy (in Challenge 8), Dynamic Factor, and others). The Markup stage is considered very-early-game.
Base | Optimal Ordinal Required | Minimal Clicks Needed | ||
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Successor | Maximise | Both | ||
15 | Hω9+5 (15) | 140 | 9 | 149 |
14 | Hω9+6 (14) | 132 | 9 | 141 |
13 | Hω9+7 (13) | 124 | 9 | 133 |
12 | Hω9+8(12) | 116 | 9 | 125 |
11 | Hω9+9 (11) | 108 | 9 | 117 |
10 | Hω9+10 (10) | 100 | 9 | 109 |
9 | Hω2+1 (9) | 82 | 9 | 91 |
8 | Hω2+2 (8) | 66 | 8 | 74 |
7 | Hω2+3 (7) | 52 | 7 | 59 |
6 | Hω2+4 (6) | 40 | 6 | 46 |
5 | Hω2+5 (5) | 30 | 5 | 35 |
4 | Hω2+ω+1 (4) | 21 | 5 | 26 |
3 | Hω2+ω+2 (3) | 14 | 4 | 18 |
OP Formulas[]
Pre-ψ(Ω): ω represents 10, no matter the Base. For example, ωω will always give you 1010 (1.000e10) base OP.
Post-ψ(Ω): It is very easy to calculate OP values of Ordinals past ψ(Ω). The OP value at that point is equal to the Ordinal itself, so you will gain g[Ordinal](10) OP. For example, an Ordinal of ψ(Ω) simply equals gψ(Ω) (10) OP.
! Note: | In the game.ord and game.OP variables, the number is compressed, meaning the actual number will be lower than your Ordinal suggests (due to game limitations).
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Unlocks[]
As soon as you Markup for the 1st time, you unlock its Markup tab, with a few sub-tabs of content inside the Markup tab. Its sub-tabs are listed below.
Autoclickers[]
The Autoclickers sub-tab is the 1st sub-tab of the Markup tab. Here you can find a simple page with your current stats of Autoclickers.
First of all is bolded text with the content as Tier 1 Automation. Under that text is where you can find how many Successor Autoclickers you have and how fast they are performing. Below that is the same thing, but with Maximise Autoclickers instead. Additionally, there are 2 buttons in which you can purchase Successor and Maximize Autoclickers using OP, and a 3rd. There isn't anything else that's special about this sub-tab, however.
Factors[]
The Factors sub-tab is the 2nd sub-tab of the Markup tab. This sub-tab is the most significant out of the 3 sub-tabs of the Markup tab, containing most of its critical features.
The 1st section of the Factors sub-tab is where the main features are found. The main feature of this sub-tab is Factors. At the top of the screen, the text "Factors:" can be seen, along with the tab's Max All button to go with it. Factors can be bought with OP. The 7 Factors are listed below, with their name, multiplier to Tier 1 Automation and their cost (whether maxed or not). How many of these Factors show up depends on how many Factor Shifts have been performed. A text display is seen under all of the Factors showing how much they are multiplying Tier 1 Automation by, altogether.
! Note: | If you have not performed a Factor Shift before or if you don't have any Factors unlocked, it will display You have no factors. Perform a Factor Shift to get one! instead. |
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The 2nd section of the Factors sub-tab is miscellaneous features. First, there is a Factor Shift row, where you can find how many Factor Shifts you have performed, how much the next Factor Shift will cost, and its button that performs a Factor Shift. A note down below is found, saying:
""
Below the Factor Shifts display is the Factor Boosts display. It is formatted in the same way as the Factor Shifts display, showing the amount, cost and button. Note that this display will only show if you have performed a Factor Boost before. Beneath this, 2 (or 3 if you have unlocked option buttons are found. 2 of the buttons are unlocked when you Factor Boost for the 1st time. They are Factor Boost Confirmation, which toggles the prompt every time you attempt to Factor Boost (Are you sure you want to do a Factor Boost? if you haven't unlocked Incrementy, or Are you sure you want to do a Factor Boost? Don't forget to check Incrementy! if you have) and Bulk Boosting, which toggles Bulk Boosting. The 3rd button is only unlocked if you have unlocked Incrementy, and it is the Flashing Incrementy Reminder button, which toggles the Incrementy reminder display that loops over the rainbow, and it looks like this: REMEMBER TO CHECK INCREMENTY UPGRADES!!!.
Finally, there is the Bulk Boosting display that shows how many Factor Boosts you are currently able to bulk at one. Underneath shows when you can perform another Factor Boost, whether in bulk or not. Note that this display will only show if you have performed a Factor Boost before.
- If your OP is below gψ(Ω) (10), it will display "Reach gψ(Ω) (10) to see when you can boost!".
- If your OP is larger than or equal to gψ(Ω) (10), it will display "Next boost in bulk will take (x)".
- If either both of your Autobuyers are enabled or you have SMInf[1] and turn on auto max all, it will display "Next boost in bulk will take (x) seconds", where (x) is a result of a calculation of how long it takes until the next boost in bulk.
- If the above is not met, it will display "Next boost in bulk will take (x) click cycles" instead, where (x) is a result of a calculation of how many click cycles required to be performed until the next boost in bulk.
- Finally, if your OP is at gBHO (10) or higher, it will display "You can't bulk past the BHO!".
- However, if your Singularity level is above 1, and you can't Factor Boost above FB25, it will display "Next boost in bulk will take (x)" anyway.
To go with that, there's a progress bar to illustrate your progress on how close you are to performing the next Factor Boost. Note that this display will only show if you have performed a Factor Boost before.
Extra Factors[]
! Note: | This tab unlocks when you achieve at least 6 Factor Shifts, which is when you unlock Dynamic Factor. |
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The Extra Factors sub-tab is the 3rd sub-tab of the Markup tab. It is a small sub-tab, much like the Autoclickers sub-tab.
First, you find the Dynamic Factor display. Shown are stats of your Dynamic Factor, such as its current multiplier to Tier 1 Automation, the rate of increase, and its cap. Below is a small bit of information on the Dynamic Factor, stating "Dynamic Factors reset on Markups".
Finally, you can see your current Quadrupler, which should be set to x4.000 in most cases. Note that this display only unlocks when you have performed 7 Factor Shifts.
However, in Challenges 6, 7 or 8, it will say x1.000 instead.
Dark Upgrades[]
! Note: | This tab unlocks when you get AU3. |
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The Dark Upgrades sub-tab is the 4th and final sub-tab of the Markup tab.
The Dark Upgrades are found here, as you'd expect. At the top, you can see how fast Decrementy multiplies at. This display only works in Challenge 8, since Decrementy is only there. Additionally, information about Decrementy is found right below, showing "Unmultiplied Pending OP speeds up decrementy by x^0.2".
The main content of the sub-tab is the 3 implemented Dark Upgrades, shown in a row. Unbuyable Dark Upgrades are filled white and buyable Dark Upgrades are filled black. Located under the Dark Upgrades are a display of your current Dark Manifolds and its boost to Dynamic Factor cap, and the button to buy Dark Manifolds. Additionally, there is an option button Max Mode, which toggles maxing Dark Manifolds every time you click on the button.
Trivia[]
- The Hotkey for this is I.
- Prior to Update v0.321, Markup was known as Infinity.
- Markup becomes automated via the Markup Autobuyer, if its certain criteria is met.
- Currently, the game is going to be rewritten (but not released), if you want to see the doc for written, you can go to this link: https://docs.google.com/document/d/1NpfGNsipxLum7hc9jnIniHXw_wWKRUFXYESkAikIOek/edit (Markup stage)
- There is a hidden fifth subtab with the following text:
""
The World is upon for a crude awakening
Upon reaching ω^(ω3) in Challenge 8, the Dark Awakening gets invoked
When this happens, Decrementy increases very rapidly, the "Halve Decrementy Growth" upgrade becomes "Double Decrementy Growth," and other Decrementy Upgrades may apply.
- ↑ At past version, it need like SM25 (Collapse with at most 25 Factor Boosts) to show it like time
Glitches[]
Note: These happened in previous versions.