Ordinal Markup Wiki
Ordinal Markup Wiki
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Hotkeys are keyboard shortcuts used to perform certain functions in Ordinal Markup. They are a QoL feature accessible by pressing a key on your keyboard, and is toggled ON and OFF with the Hotkeys button in the Options tab (defaulted to ON).

It is convenient in the way that you don't have to switch between tabs often and perform a remedial task with minimal effort.

List of Hotkeys[]

! Note: These Hotkeys were found in the source code of the game, located in the hotkeys.js script.
List of Hotkeys (in Alphabetical Order)
Key Function JavaScript Code Performed Notes
B Performs a Factor Boost. if (game.boostUnlock === 1 && game.challenge === 0) factorBoost(1) Bulk Boosting does apply here. If you have enough OP and not in a Challenge, then a Factor Boost or multiple would be performed, depending on if Bulk Boosting is on or not.
C Performs a Collapse. if (game.collapseUnlock === 1) collapse(1) If you are not able to Collapse, it will prompt you if you want to reset the Collapse timer as if you pressed the Collapse button without being able to.
I Performs a Markup. infinity(1) The code is outdated as it suggests an Infinity is performed and that the Hotkey is I. In fact, that's what Markup was originally termed as. Additionally, this is an important Hotkey early on the Factor Boost stage, as without Tier 2 Automation you have to perform this cycle: Markup -> Max All, and this Hotkey performs a Markup in the cycle.
M Performs a Max All press on the Autoclickers and Factors subtabs of the Markup tab. maxInfStuff() This is an important Hotkey early on the Factor Boost stage, as without Tier 2 Automation you have to perform this loop: Markup -> Max All, and this Hotkey performs the Max All in the cycle.
R Refunds/Respecs Booster Upgrades. if (game.boostUnlock === 1) refund()
S Performs a Factor Shift. factorShift(1) Useful to use when grinding Cardinals and Tier 3 Automation isn't either fast enough or unlocked.

Trivia[]

  • Hotkeys were added in Update v0.31.
  • Hotkeys are only triggerable if game.hotkeysOn is strictly equal to 1.
  • Hotkeys are activated by a function in hotkeys.js, which is this JS code:
    window.onkeypress = _ => {
     const k = _.key.toLowerCase();
      if (keybinds[k] && game.hotkeysOn === 1) keybinds[k]();
    };
    
    , where keybinds is an Object containing methods which are the Hotkeys.
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